AoeStats
← El Fantasma de Pancho Villa

Arena

509583464Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 47m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇬 Spanish · Egypt
1184
+15
🇹🇷 Poles · Türkiye
1168
+15
🇬🇧 Danes · United Kingdom
1156
+16
🇺🇸 Cumans · United States
1140
+16
🇨🇳 Saxons · China
1517
-29
🇨🇳 Khmer · China
1146
-15
🇨🇳 Italians · China
1013
-10
🇨🇳 Muisca · China
935
-8
Player eAPM Actions Feudal Castle Imperial Opening
46 2,199 10:16 13:39 30:30 ⛏ Fast Castle
36 1,726 10:13 14:16 29:39 ⛏ Fast Castle
31 1,474 11:37 18:25 31:03 ⛏ Fast Castle
28 1,330 10:28 14:20 28:58 ⛏ Fast Castle
26 1,236 11:58 15:29 29:24 ⛏ Fast Castle
26 1,237 11:11 14:42 27:48 ⛏ Fast Castle
22 1,021 11:29 15:44 27:17 ⛏ Fast Castle
22 1,035 14:50 31:08 35:48 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
42,945 23,980 32,840 3,000 102,765 106,739
41,780 24,615 18,685 6,500 91,580 92,890
39,000 25,475 21,440 1,150 87,065 95,086
38,590 18,430 17,215 1,000 75,235 88,129
22,475 22,375 11,210 6,675 62,735 83,189
21,055 23,600 14,915 2,600 62,170 71,770
17,920 16,240 11,070 2,250 47,480 65,562
16,405 14,090 8,570 1,500 40,565 44,804
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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