AoeStats
← El Fantasma de Pancho Villa

Black Forest

508588365Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 74m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1276
+12
🇺🇸 Varangians · United States
1271
+12
🇺🇸 Varangians · United States
1187
+16
🇺🇸 Malay · United States
1118
+18
🇹🇼 Danes · Taiwan
1208
-16
🇮🇳 Mongols · India
1180
-14
🇺🇸 Cumans · United States
1175
-14
🇹🇷 Franks · Türkiye
1167
-14
Player eAPM Actions Feudal Castle Imperial Opening
64 4,781 13:02 16:54 34:18 ⛏ Fish Boom FC
55 4,089 13:13 18:07 46:18 ⛏ Fast Castle
41 3,039 10:53 16:11 46:01 ⛏ Fast Castle
31 2,296 12:19 16:03 37:11 ⛏ Fish Boom FC
25 1,857 11:21 18:06 39:00 ⛏ Fish Boom FC
24 1,809 11:33 23:08 34:04 ⛏ Fish Boom FC
23 1,694 11:15 46:26 51:10 ⚔ M@A into Towers
17 1,241 13:22 19:14 55:38 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
41,415 53,975 39,935 2,535 137,860 151,419
30,535 60,100 20,975 4,240 115,850 142,606
52,120 16,165 33,985 760 103,030 127,381
38,140 22,165 16,645 4,180 81,130 92,933
42,320 18,230 11,950 1,100 73,600 78,190
21,480 34,649 12,180 4,600 72,909 87,675
28,790 19,305 13,970 1,850 63,915 76,831
21,095 28,168 4,345 570 54,178 71,222
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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