AoeStats
← waltwhite

Black Forest

510440557Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 76m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
16 1,251 13:55 25:32 39:51 ⛏ Fast Castle
14 1,065 11:54 26:10 39:22 ⛏ Fast Castle
13 1,019 13:13 24:05 38:24
12 917 14:59 33:00 66:23 ⛏ Fish Boom FC
9 728 13:06 24:26 42:08 ⛏ Fast Castle
8 610 13:16 53:39 —
7 528 11:05 39:31 —
5 380 13:28 26:59 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,440 30,380 22,640 4,170 79,630 84,492
36,355 17,195 15,925 3,050 72,525 113,577
27,190 13,178 18,570 3,180 62,118 82,594
26,795 13,085 14,550 1,300 55,730 72,720
26,805 13,945 8,575 2,470 51,795 53,776
10,130 12,185 5,395 1,045 28,755 33,653
11,220 13,603 1,850 1,850 28,523 33,084
6,540 7,010 3,095 870 17,515 30,562
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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