AoeStats
← ALG1S

Arena

510578947Analyzed
2v2 RM · 10h ago on Oct 1, 2026· 38m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Varangians · Poland
1245
+17
🇵🇱 Malians · Poland
1208
+18
🇫🇷 Mongols · France
1276
-18
🇩🇪 Danes · Germany
1241
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 1,673 9:40 13:51 29:44 ⛏ Fast Castle
32 1,228 10:57 14:36 28:59 ⛏ Fast Castle
31 1,185 10:11 14:22 — ⛏ Fast Castle
21 789 11:11 16:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,370 11,655 5,495 1,695 32,215 34,106
10,965 7,140 3,170 1,530 22,805 26,756
8,175 7,490 4,300 1,400 21,365 22,782
7,950 4,800 3,530 850 17,130 20,057
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.