AoeStats
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Arena

509938635Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 71m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Burmese · Germany
1236
+15
🇩🇪 Vietnamese · Germany
1172
+18
🇹🇷 Maya · Türkiye
1155
+18
🇵🇱 Malians · Poland
1226
-18
🇵🇱 Varangians · Poland
1215
-17
🇵🇱 Saxons · Poland
1193
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 3,345 11:50 17:45 26:25 ⛏ Fast Castle
34 2,455 9:47 13:45 32:21 ⛏ Fast Castle
34 2,476 10:39 14:33 31:57 ⛏ Fast Castle
24 1,747 10:15 16:20 31:29 ⛏ Fast Castle
20 1,424 11:16 15:11 40:39 ⛏ Fast Castle
14 980 12:09 16:39 37:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
64,455 27,800 21,115 4,635 118,005 129,989
33,740 34,255 29,100 3,050 100,145 105,256
55,225 19,365 16,485 3,215 94,290 98,960
42,620 24,980 19,025 3,575 90,200 97,323
36,185 24,699 15,670 5,155 81,709 94,907
26,150 11,680 3,240 2,480 43,550 48,214
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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