AoeStats
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Nomad

508941281Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 39m 12s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Saxons · Poland
1022
+16
🇵🇱 Spanish · Poland
956
+19
🇫🇷 Japanese · France
1040
-18
🇫🇷 Varangians · France
1002
-17
Player eAPM Actions Feudal Castle Imperial Opening
29 1,129 14:57 19:21 35:54 ⛏ Fish Boom FC
28 1,102 14:56 19:06 37:04 ⛏ Fish Boom FC
23 918 13:22 19:15 38:21 ⛏ Fish Boom FC
15 583 16:04 21:02 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,630 11,083 7,515 1,865 33,093 37,576
10,570 7,194 4,700 1,600 24,064 30,302
10,650 6,480 4,290 2,350 23,770 26,527
8,920 7,315 1,260 3,100 20,595 22,569
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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