AoeStats
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Arabia

508677956Analyzed
3v3 RM · 10d ago on Sep 23, 2026· 57m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Huns · Spain
845
+14
🇫🇮 Varangians · Finland
840
+14
🇹🇷 Britons · Türkiye
805
+17
🇫🇷 Japanese · France
847
-16
🇫🇷 Burgundians · France
825
-16
🇫🇷 Danes · France
748
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 1,607 10:40 21:04 37:11 ⚔ Scout Rush
28 1,601 10:12 20:41 33:47
25 1,439 12:00 26:19 44:02
20 1,144 12:33 21:55 37:20 ⚔ Skirmisher Rush
18 1,044 9:33 19:40 35:22 ⛏ Fast Castle
15 872 14:20 24:48 37:28

Resources

Player Food Wood Gold Stone Spent Collected
27,945 17,870 15,310 5,650 66,775 75,265
27,365 10,415 15,850 2,545 56,175 69,409
14,365 20,600 12,075 5,475 52,515 62,476
18,215 16,898 9,140 2,125 46,378 51,790
16,245 7,805 6,405 3,215 33,670 40,602
11,735 11,485 5,150 1,915 30,285 31,176
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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