AoeStats
← miguelon01

Arabia

510228111Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 56m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Goths · Mexico
1201
+14
🇺🇸 Saxons · United States
1164
+16
🇺🇸 Italians · United States
1114
+18
🇨🇳 Maya · China
1102
+18
🇲🇽 Varangians · Mexico
1202
-18
🇺🇸 Malians · United States
1151
-16
🇧🇷 Huns · Brazil
1143
-16
🇮🇹 Franks · Italy
1138
-16
Player eAPM Actions Feudal Castle Imperial Opening
57 3,204 8:53 23:35 46:07 ⚔ Archer Rush
39 2,181 9:26 22:24 36:12 ⚔ Scouts into Skirms
30 1,719 11:51 15:58 36:15 ⛏ Fast Castle
25 1,418 9:28 20:41 43:30 ⚔ Scout Rush
24 1,372 12:35 17:14 27:36 ⛏ Fast Castle
23 1,292 11:13 23:20 35:03 ⚔ Scout Rush
17 935 11:33 27:01 — ⚔ Scouts into Skirms
12 660 9:56 — — ⚔ M@A into Archers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
28,100 17,330 17,170 3,750 66,350 74,376
24,705 16,429 11,015 2,375 54,524 70,394
28,195 16,085 7,970 1,725 53,975 54,368
22,045 15,193 8,125 1,260 46,623 50,456
16,760 10,309 9,380 200 36,649 46,560
8,950 14,118 11,165 950 35,183 40,057
12,425 8,713 1,715 2,505 25,358 27,846
3,535 2,441 1,300 0 7,276 7,712
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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