Arena
510152279Analyzed4v4 RM
·
2d ago on Sep 29, 2026·
35m 7s·
8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 544,430 analysed team-game players on Arena.
tobias-bayer90
D
Feudal Age
12:43
vs 10:55
btm 8%
Castle Age
18:15
vs 16:03
btm 27%
Imperial Age
33:07
vs 32:17
btm 43%
eAPM
18
vs 27
btm 22%
First military
31:36
vs 18:52
btm 3%
▼
Slow Feudal Age at 12:43 — slower than 92% of analysed players on Arena
▼
Low eAPM (18) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
First military only at 31:36 (Spearman) — later than 97% of analysed players on Arena
▲
Town centers almost never idle — 11s across the first 18:15
Shadowman37
D
Feudal Age
13:59
vs 10:55
btm 2%
Castle Age
18:53
vs 16:03
btm 23%
Imperial Age
—
vs 32:17
btm 0%
eAPM
27
vs 27
top 50%
First military
30:09
vs 18:52
btm 5%
▼
Slow Feudal Age at 13:59 — slower than 98% of analysed players on Arena
▼
Slow Castle Age at 18:53 — slower than 77% of analysed players on Arena
▼
Loom never researched — one lost villager costs more
▼
First military only at 30:09 (Militia) — later than 95% of analysed players on Arena
▲
Town centers almost never idle — 20s across the first 18:53
ecm2002
A
Feudal Age
10:13
vs 10:55
top 20%
Castle Age
15:16
vs 16:03
top 34%
Imperial Age
—
vs 32:17
btm 0%
eAPM
38
vs 27
top 23%
First military
14:33
vs 18:52
top 12%
▲
Fast Feudal Age at 10:13 — faster than 80% of analysed players on Arena
▲
High eAPM (38) — top quarter of analysed players
▼
Loom after the Feudal click (26:35) — usually safest before it
▲
Early military at 14:33 (Spearman) — earlier than 88% of analysed players on Arena
▲
Town centers almost never idle — 1s across the first 15:16
BlandToaster625
S
Feudal Age
10:28
vs 10:55
top 29%
Castle Age
14:27
vs 16:03
top 12%
Imperial Age
23:59
vs 32:17
top 2%
eAPM
31
vs 27
top 41%
First military
16:04
vs 18:52
top 23%
▲
Fast Feudal Age at 10:28 — faster than 71% of analysed players on Arena
▲
Fast Castle Age at 14:27 — faster than 88% of analysed players on Arena
▲
Fast Imperial Age at 23:59 — faster than 98% of analysed players on Arena
▼
Loom after the Feudal click (22:41) — usually safest before it
▲
Town centers almost never idle — 1s across the first 14:26
Tikka Masala
A
Feudal Age
11:04
vs 10:55
btm 44%
Castle Age
15:29
vs 16:03
top 39%
Imperial Age
27:51
vs 32:17
top 9%
eAPM
28
vs 27
top 47%
First military
22:35
vs 18:52
btm 27%
▲
Fast Imperial Age at 27:51 — faster than 91% of analysed players on Arena
▼
Loom after the Feudal click (17:43) — usually safest before it
▲
Town centers almost never idle — 9s across the first 15:29
Crimson_Tide
B
Feudal Age
11:09
vs 10:55
btm 40%
Castle Age
16:42
vs 16:03
btm 41%
Imperial Age
29:00
vs 32:17
top 19%
eAPM
20
vs 27
btm 28%
First military
28:34
vs 18:52
btm 8%
▲
Fast Imperial Age at 29:00 — faster than 81% of analysed players on Arena
▼
First military only at 28:34 (Mangonel) — later than 92% of analysed players on Arena
▲
Town centers almost never idle — 12s across the first 16:42
Prof. Dr. Abuzer KÖMÜRCÜ
A
Feudal Age
9:23
vs 10:55
top 5%
Castle Age
16:50
vs 16:03
btm 39%
Imperial Age
27:13
vs 32:17
top 6%
eAPM
25
vs 27
btm 44%
First military
24:09
vs 18:52
btm 21%
▲
Fast Feudal Age at 9:23 — faster than 95% of analysed players on Arena
▲
Fast Imperial Age at 27:13 — faster than 94% of analysed players on Arena
▼
Loom after the Feudal click (16:12) — usually safest before it
▲
Town centers almost never idle — 1s across the first 16:50
miguelon01
D
Feudal Age
13:03
vs 10:55
btm 6%
Castle Age
18:11
vs 16:03
btm 27%
Imperial Age
34:38
vs 32:17
btm 32%
eAPM
18
vs 27
btm 22%
First military
17:56
vs 18:52
top 42%
▼
Slow Feudal Age at 13:03 — slower than 94% of analysed players on Arena
▼
Low eAPM (18) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 1s across the first 18:11