AoeStats
← miguelon01

Pilgrims

510143393Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 61m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1168
+15
🇩🇪 Bengalis · Germany
1153
+16
🇺🇸 Saxons · United States
1151
+16
🇨🇳 Japanese · China
1081
+19
🇺🇾 Saracens · Uruguay
1270
-20
🇧🇷 Sicilians · Brazil
1134
-16
🇮🇹 Vietnamese · Italy
1128
-16
🇺🇾 Mongols · Uruguay
1076
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 2,008 12:41 16:24 42:00 ⛏ Fish Boom FC into Fire Galleys
33 2,035 11:51 24:32 39:48 ⛏ Fish Boom into Galleys into Fire Galleys FC
32 1,955 14:26 19:34 38:37 ⛏ Fish Boom FC
29 1,784 11:53 19:58 51:22 ⚔ Fish Boom into Towers FC
28 1,698 13:24 18:36 35:30 ⛏ Fish Boom FC
28 1,726 12:17 24:38 56:43 ⚔ Fish Boom into Fire Galleys FC into Skirms
21 1,312 11:53 19:20 36:31 ⛏ Fish Boom FC
15 911 12:19 24:26 52:45 ⚔ Fish Boom into Fire Galleys into Galleys into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
24,715 26,110 6,090 1,915 58,830 62,041
26,265 17,693 11,110 3,515 58,583 62,473
18,975 25,923 9,520 3,655 58,073 73,281
19,860 21,720 10,380 2,570 54,530 57,308
27,235 10,525 11,125 2,250 51,135 54,038
16,660 14,587 12,610 6,350 50,207 52,609
19,720 13,948 12,030 1,500 47,198 51,245
16,880 14,550 3,650 3,605 38,685 42,503
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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