AoeStats
← miguelon01

Fortress

509633154Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 44m 1s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1187
+16
🇦🇷 Maya · Argentina
1186
+16
🇧🇷 Burgundians · Brazil
1154
+17
🇮🇹 Celts · Italy
1147
+17
🇭🇰 Danes · Hong Kong SAR China
1225
-19
🇭🇰 Varangians · Hong Kong SAR China
1171
-16
🇨🇳 Bengalis · China
1164
-16
🇨🇳 Persians · China
1142
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 2,439 8:31 12:05 31:57 ⛏ Fast Castle
32 1,409 7:30 12:16 27:24 ⛏ Fast Castle
31 1,367 7:49 11:53 35:33 ⛏ Fast Castle
29 1,264 7:31 11:23 28:04 ⛏ Fast Castle
28 1,221 8:44 12:50 27:42 ⛏ Fast Castle
27 1,205 7:52 11:58 26:16 ⛏ Fast Castle
26 1,151 8:24 12:11 37:25 ⛏ Fast Castle
19 847 10:17 13:52 35:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,025 13,695 13,780 3,735 70,235 82,632
22,250 25,075 12,705 2,450 62,480 83,025
31,995 11,555 13,445 3,315 60,310 77,792
22,045 19,015 14,595 1,795 57,450 61,425
21,795 13,935 10,285 990 47,005 53,984
24,690 13,090 8,145 500 46,425 48,805
15,725 8,250 7,410 1,525 32,910 34,658
16,405 9,795 5,390 1,125 32,715 35,818
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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