AoeStats
← miguelon01

Nomad

508769688Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 58m 24s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Danes · Canada
1214
+14
🇫🇷 Italians · France
1171
+15
🇺🇸 Varangians · United States
1133
+17
🇹🇷 Koreans · Türkiye
1128
+18
🇧🇷 Burmese · Brazil
1175
-17
🇺🇸 Persians · United States
1174
-17
🇮🇹 Vikings · Italy
1159
-16
🇨🇱 Khmer · Chile
1116
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 3,014 14:32 18:22 35:59 ⛏ Fish Boom FC
49 2,880 13:29 25:14 36:37 ⚔ Fish Boom into M@A into Archers
44 2,545 13:54 19:38 38:18 ⛏ Fish Boom FC
34 1,960 14:03 22:44 38:19 ⛏ Fish Boom into Galleys FC
33 1,916 12:08 19:35 50:10 ⛏ Fish Boom FC
28 1,660 14:17 25:16 40:18 ⚔ Fish Boom into Archers
21 1,238 17:25 22:46 37:23 ⛏ Fish Boom FC
20 1,144 15:14 25:13 41:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,725 21,020 13,670 5,360 69,775 76,777
25,865 26,346 14,965 1,220 68,396 71,740
27,550 19,290 11,090 2,410 60,340 70,427
28,255 13,864 10,980 2,690 55,789 56,989
29,470 14,940 9,065 2,275 55,750 62,107
17,660 20,458 12,670 3,000 53,788 56,750
14,425 19,928 14,900 1,500 50,753 57,473
20,860 16,050 9,485 3,875 50,270 56,977
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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