AoeStats
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Arena

510341863Analyzed
2v2 RM · 18h ago on Sep 30, 2026· 69m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Danes · Ukraine
904
+14
🇨🇳 Varangians · China
810
+18
🇷🇴 Vietnamese · Romania
894
-17
🇪🇸 Saracens · Spain
837
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 2,009 9:42 15:06 35:28 ⛏ Fast Castle
21 1,461 11:36 15:17 35:31 ⛏ Fast Castle
19 1,328 10:17 16:02 — ⛏ Fast Castle
17 1,166 10:59 16:20 43:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,245 17,765 15,860 2,050 70,920 78,967
18,730 15,890 14,930 2,240 51,790 63,238
22,425 18,150 6,195 2,550 49,320 57,255
12,165 15,805 3,890 3,950 35,810 39,712
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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