AoeStats
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MegaRandom

509612691Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 25m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Varangians · India
1470
+12
🇦🇷 Chinese · Argentina
1396
+15
🇨🇭 Saxons · Switzerland
1345
+17
🇩🇪 Franks · Germany
1528
-20
🇦🇷 Mongols · Argentina
1352
-14
🇭🇰 Varangians · Hong Kong SAR China
1262
-10
Player eAPM Actions Feudal Castle Imperial Opening
45 1,162 9:25 21:51 — ⚔ Archer Rush
41 1,063 11:19 21:20 — ⛏ Fish Boom into Fire Galleys into Galleys FC
38 987 9:13 — — ⚔ Fish Boom into Scouts
35 905 10:19 17:49 — ⛏ Fish Boom FC
34 882 10:59 17:09 — ⛏ Fast Castle
28 738 10:16 15:23 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,095 6,526 1,695 850 15,166 15,810
6,610 5,464 875 300 13,249 13,956
5,250 5,250 1,670 750 12,920 13,596
5,590 4,225 1,665 200 11,680 12,684
3,425 2,517 50 0 5,992 6,907
2,500 2,635 625 0 5,760 7,912
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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