AoeStats
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MegaRandom

508547171Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 64m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Goths · Chile
1060
+9
🇨🇱 Magyars · Chile
1032
+10
🇨🇱 Varangians · Chile
971
+12
🇨🇱 Koreans · Chile
954
+14
🇨🇱 Lithuanians · Chile
1045
-16
🇨🇱 Khmer · Chile
878
-11
🇨🇱 Danes · Chile
861
-10
🇨🇱 Japanese · Chile
801
-8
Player eAPM Actions Feudal Castle Imperial Opening
29 1,839 12:53 22:01 32:57 ⛏ Fish Boom FC
27 1,713 11:52 20:39 33:41 ⛏ Fast Castle
26 1,670 11:06 20:17 32:57 ⛏ Fish Boom FC
23 1,486 10:31 19:10 31:44
20 1,312 12:28 20:51 34:44 ⛏ Fast Castle
16 1,009 12:03 17:39 29:25 ⛏ Fast Castle
16 1,054 13:47 25:09 33:34 ⚔ Archer Rush
16 1,058 10:10 23:06 35:08 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
50,255 12,555 20,200 750 83,760 92,339
24,300 10,970 19,950 4,140 59,360 75,441
28,385 11,240 11,520 2,685 53,830 59,605
18,630 11,345 10,490 3,100 43,565 51,338
8,825 15,345 10,420 1,500 36,090 51,090
15,475 12,220 4,950 1,790 34,435 43,929
11,855 12,598 3,235 1,050 28,738 39,548
12,320 9,740 3,660 2,350 28,070 40,865
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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