AoeStats
← KangourouGarou

MegaRandom

509093118Analyzed
2v2 RM · 5d ago on Sep 25, 2026· 117m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bulgarians · Spain
925
+14
🇺🇸 Berbers · United States
895
+15
🇫🇷 Goths · France
882
-15
🇫🇷 Danes · France
880
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 3,627 9:59 21:09 35:14 ⛏ Fish Boom FC
27 3,123 12:43 18:16 36:13 ⛏ Fast Castle
19 2,220 12:16 19:42 44:54 ⛏ Fish Boom FC
16 1,838 11:51 15:52 61:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
142,350 33,630 62,810 4,800 243,590 248,995
56,980 31,281 35,435 7,415 131,111 163,983
41,265 25,138 22,315 1,690 90,408 97,778
30,160 33,367 18,675 7,425 89,627 108,942
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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