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Oasis

508851217Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 41m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Ethiopians · China
1254
+14
🇹🇼 Koreans · Taiwan
1224
+15
🇹🇼 Persians · Taiwan
1217
+15
🇨🇳 Mongols · China
1144
+18
🇹🇼 Saxons · Taiwan
1209
-16
🇦🇺 Burmese · Australia
1200
-16
🇿🇦 Turks · South Africa
1197
-15
🇹🇼 Danes · Taiwan
1185
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 2,163 9:54 23:26 37:07 ⚔ Archer Rush
43 1,783 11:02 16:08 31:00 ⛏ Fast Castle
37 1,527 11:34 15:14 31:50 ⛏ Fast Castle
30 1,265 11:48 15:34 27:45 ⛏ Fast Castle
27 1,124 11:03 15:19 31:59 ⛏ Fast Castle
26 1,070 10:41 14:36 32:50 ⛏ Fast Castle
25 1,050 12:29 26:05 36:12 ⚔ Scout Rush
23 955 11:19 17:11 36:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,680 17,617 19,175 3,880 71,352 89,619
26,455 17,015 9,075 5,500 58,045 70,657
29,270 14,245 13,445 955 57,915 60,892
17,010 12,006 5,395 2,160 36,571 43,215
15,075 14,039 4,040 1,110 34,264 39,841
11,865 12,220 8,865 850 33,800 43,226
10,560 12,301 8,560 1,630 33,051 33,802
15,090 9,882 3,565 1,515 30,052 33,279
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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