AoeStats
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Yucatan

510905767Analyzed
3v3 RM · 4h ago on Oct 3, 2026· 55m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
898
+17
🇦🇷 Franks · Argentina
863
+19
🇺🇸 Varangians · United States
847
+19
🇺🇸 Tatars · United States
961
-19
🇺🇸 Danes · United States
930
-19
🇺🇸 Britons · United States
884
-17
Player eAPM Actions Feudal Castle Imperial Opening
58 3,208 12:53 19:47 33:47 ⛏ Fish Boom FC
37 2,063 10:44 21:31 39:29 ⚔ Scout Rush
35 1,934 12:07 17:58 36:56 ⛏ Fast Castle
20 1,120 11:59 21:57 39:14 ⚔ Scout Rush
19 1,076 14:10 21:42 42:58 ⚔ Drush
18 982 12:51 17:51 40:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,195 29,090 28,520 2,455 85,260 92,979
26,850 13,406 15,620 4,035 59,911 73,866
27,000 11,652 16,735 3,000 58,387 64,576
21,980 14,241 15,055 2,390 53,666 55,698
14,615 13,593 8,610 5,420 42,238 48,380
18,475 11,004 7,890 1,600 38,969 48,979
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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