AoeStats
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Arena

509435162Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 44m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
1513
+14
🇳🇱 Burmese · Netherlands
1476
+15
🇨🇴 Romans · Colombia
1465
+16
🇬🇧 Persians · United Kingdom
1421
+17
🇮🇳 Mongols · India
1501
-18
🇻🇳 Danes · Vietnam
1456
-15
🇨🇴 Lithuanians · Colombia
1451
-15
🇺🇸 Saxons · United States
1428
-14
Player eAPM Actions Feudal Castle Imperial Opening
61 2,715 10:24 14:30 30:15 ⛏ Fast Castle
54 2,401 10:42 14:35 29:33 ⛏ Fast Castle
36 1,615 11:05 15:48 32:57 ⚔ FC into Scouts
28 1,238 8:11 24:37 35:46 ⚔ Towers FC
27 1,186 10:20 14:38 31:07 ⛏ Fast Castle
25 1,137 10:02 15:04 37:20 ⛏ Fast Castle
1 31 — — —
0 17 — — —

Resources

Player Food Wood Gold Stone Spent Collected
19,120 27,770 18,550 5,290 70,730 80,352
21,100 17,805 21,195 3,550 63,650 67,934
25,430 13,580 15,410 2,350 56,770 68,455
25,320 14,160 13,335 2,265 55,080 60,674
20,980 21,965 9,755 1,280 53,980 60,474
16,795 14,580 7,980 985 40,340 44,814
0 0 0 0 0 351
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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