AoeStats
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Arena

508940060Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 41m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Teutons · United Kingdom
1414
+15
🇷🇺 Italians · Russia
1409
+16
🇩🇪 Danes · Germany
1403
+16
🇨🇳 Varangians · China
1381
+17
🇨🇦 Mongols · Canada
1446
-17
🇲🇽 Teutons · Mexico
1439
-18
🇮🇳 Persians · India
1371
-15
🇵🇪 Japanese · Peru
1349
-14
Player eAPM Actions Feudal Castle Imperial Opening
95 3,939 10:55 14:26 29:32 ⛏ Fast Castle
55 2,289 10:41 14:24 29:30 ⛏ Fast Castle
46 1,911 10:38 15:13 33:33 ⛏ Fast Castle
43 1,788 9:39 13:43 25:58 ⛏ Fast Castle
37 1,541 11:52 15:46 30:50 ⛏ Fast Castle
35 1,459 9:53 24:02 28:41 ◆ FC into Fast Imp
33 1,371 11:58 15:31 29:07 ⛏ Fast Castle
25 1,033 8:46 26:05 33:11 ⚔ Towers FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
24,955 12,380 15,795 1,500 54,630 58,727
21,545 13,553 8,885 3,140 47,123 51,711
22,150 15,370 6,885 1,730 46,135 50,276
18,140 17,170 7,975 1,290 44,575 49,941
17,100 18,573 5,255 2,270 43,198 50,205
11,880 8,009 3,680 1,405 24,974 28,008
8,600 7,689 4,635 2,050 22,974 23,981
7,370 6,100 2,815 1,915 18,200 18,975
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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