AoeStats
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Pilgrims

508681619Analyzed
3v3 RM · 8d ago on Sep 23, 2026· 16m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Varangians · Austria
1485
+11
🇬🇧 Celts · United Kingdom
1389
+14
🇨🇭 Danes · Switzerland
1367
+15
🇩🇪 Armenians · Germany
1381
-14
🇩🇪 Danes · Germany
1344
-13
🇩🇪 Persians · Germany
1343
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 739 11:23 — — ⛏ Fish Boom into Fire Galleys FC
37 623 10:36 14:21 — ⛏ Fish Boom FC into Galleys
36 606 9:54 — — ⛏ Fish Boom into Galleys
35 594 9:07 16:17 — ⛏ Fish Boom into Fire Galleys FC
25 428 11:21 15:11 — ⛏ Fish Boom FC into Fire Galleys
24 399 9:51 13:17 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
2,950 4,250 1,070 100 8,370 7,919
3,150 4,250 855 100 8,355 9,258
3,400 2,825 665 755 7,645 7,432
2,350 3,787 740 105 6,982 6,876
2,650 3,049 785 100 6,584 6,268
2,880 2,365 505 200 5,950 5,378
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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