AoeStats
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Black Forest

508494391Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 41m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
55 2,263 10:53 23:36 38:30 ⚔ M@A into Archers
48 1,954 12:25 23:35 — ⚔ Archer Rush
47 1,947 11:38 16:22 — ⛏ Fast Castle
41 1,671 11:14 14:54 36:21 ⛏ Fast Castle
40 1,630 12:32 16:34 30:26 ⛏ Fast Castle
34 1,412 13:06 16:38 29:12 ⛏ Fast Castle
24 1,006 12:15 15:53 28:23 ⛏ Fast Castle
22 899 10:59 15:45 30:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,480 20,855 8,885 1,700 50,920 57,775
21,095 13,120 11,370 1,700 47,285 49,267
20,240 16,428 6,860 2,900 46,428 55,569
15,620 16,900 6,825 1,050 40,395 46,576
11,725 11,020 7,390 980 31,115 33,795
12,380 14,253 4,010 300 30,943 34,869
12,045 10,556 3,745 4,200 30,546 35,798
9,545 9,608 7,265 225 26,643 30,015
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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