AoeStats
← MRG621

Pilgrims

508799686Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 63m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Slavs · Peru
1047
+13
🇹🇷 Cumans · Türkiye
1031
+14
🇳🇿 Britons · New Zealand
1004
+15
🇯🇵 Varangians · Japan
996
+15
🇺🇸 Koreans · United States
1011
-15
🇲🇽 Huns · Mexico
984
-14
🇺🇸 Varangians · United States
976
-14
🇺🇸 Danes · United States
973
-14
Player eAPM Actions Feudal Castle Imperial Opening
65 4,148 10:26 21:05 38:09 ⛏ Fish Boom into Fire Galleys FC
34 2,154 12:47 20:47 — ⛏ Fish Boom FC
28 1,751 10:56 17:00 39:08 ⛏ Fish Boom into Fire Galleys FC
28 1,784 12:16 18:51 45:18 ⛏ Fast Castle
25 1,557 12:41 20:21 35:51 ⛏ Fish Boom into Fire Galleys FC
24 1,529 10:40 21:14 39:06 ⛏ Fish Boom into Galleys FC
21 1,307 12:29 19:24 37:08 ⛏ Fast Castle
14 891 13:01 23:14 40:00 ⚔ Fish Boom into Fire Galleys FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
24,210 27,475 25,630 2,450 79,765 95,274
23,390 22,345 16,670 3,130 65,535 82,928
20,150 23,535 13,260 1,650 58,595 82,579
21,605 19,285 14,080 2,475 57,445 69,563
13,555 21,775 11,605 3,850 50,785 65,292
14,625 23,470 7,495 950 46,540 46,531
12,475 14,469 4,720 2,435 34,099 36,092
11,310 14,090 4,960 3,125 33,485 42,337
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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