AoeStats
← Sir_Brouzi

Fortress

509141209Analyzed
2v2 RM · 5d ago on Sep 25, 2026· 47m 42s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
1145
+13
🇺🇸 Saxons · United States
1118
+14
🇮🇪 Hindustanis · Ireland
1107
-14
🇮🇳 Khmer · India
1059
-13
Compared against 72,662 analysed team-game players on Fortress.
Muad Quim B
Feudal Age 5:25 vs 7:49
top 0%
Castle Age 14:31 vs 12:34
btm 23%
Imperial Age 29:13 vs 28:24
btm 43%
eAPM 25 vs 25
top 50%
First military 18:42 vs 15:31
btm 29%
▲ Fast Feudal Age at 5:25 — faster than 100% of analysed players on Fortress
▼ Slow Castle Age at 14:31 — slower than 77% of analysed players on Fortress
▲ Town centers almost never idle — 20s across the first 14:31
Sir_Brouzi C
Feudal Age 7:37 vs 7:49
top 41%
Castle Age 12:11 vs 12:34
top 41%
Imperial Age 33:39 vs 28:24
btm 16%
eAPM 18 vs 25
btm 25%
First military 19:15 vs 15:31
btm 27%
▼ Slow Imperial Age at 33:39 — slower than 84% of analysed players on Fortress
▼ Low eAPM (18) — busier hands win idle time back
SlothPeek A
Feudal Age 7:46 vs 7:49
top 48%
Castle Age 13:12 vs 12:34
btm 38%
Imperial Age 26:45 vs 28:24
top 34%
eAPM 44 vs 25
top 11%
First military 14:52 vs 15:31
top 45%
▲ High eAPM (44) — top quarter of analysed players
▲ Town centers almost never idle — 17s across the first 13:12
Sir HousedALot S
Feudal Age 7:00 vs 7:49
top 14%
Castle Age 11:48 vs 12:34
top 30%
Imperial Age 25:06 vs 28:24
top 17%
eAPM 66 vs 25
top 1%
First military 10:43 vs 15:31
top 6%
▲ Fast Feudal Age at 7:00 — faster than 86% of analysed players on Fortress
▲ Fast Castle Age at 11:48 — faster than 70% of analysed players on Fortress
▲ Fast Imperial Age at 25:06 — faster than 83% of analysed players on Fortress
▲ High eAPM (66) — top quarter of analysed players
▼ Loom never researched — one lost villager costs more
▲ Early military at 10:43 (Scout Cavalry) — earlier than 94% of analysed players on Fortress
▲ Town centers almost never idle — 43s across the first 11:48
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