AoeStats
← Sir_Brouzi

Fortress

509141209Analyzed
2v2 RM · 5d ago on Sep 25, 2026· 47m 42s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
1145
+13
🇺🇸 Saxons · United States
1118
+14
🇮🇪 Hindustanis · Ireland
1107
-14
🇮🇳 Khmer · India
1059
-13
Player eAPM Actions Feudal Castle Imperial Opening
66 3,131 7:00 11:48 25:06 ⛏ Fast Castle
44 2,108 7:46 13:12 26:45 ⛏ Fast Castle
25 1,209 5:25 14:31 29:13 ⛏ Fast Castle
18 835 7:37 12:11 33:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,440 30,625 17,705 2,405 72,175 86,728
32,280 11,255 20,225 2,840 66,600 70,670
24,845 15,537 18,345 1,500 60,227 75,172
26,455 14,160 14,000 3,200 57,815 82,287
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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