AoeStats
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African Clearing

510489011Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 33m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Varangians · Hong Kong SAR China
1384
+12
🇦🇷 Vietnamese · Argentina
1298
+16
🇻🇳 Turks · Vietnam
1252
+18
🇻🇳 Saxons · Vietnam
1252
+18
🇪🇪 Vietnamese · Estonia
1364
-18
🇮🇹 Dravidians · Italy
1311
-17
🇫🇮 Mongols · Finland
1265
-15
🇲🇽 Mongols · Mexico
1245
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 1,887 11:39 22:24 — ⚔ Scout Rush
46 1,552 11:32 21:33 — ⚔ M@A into Archers
41 1,385 12:30 — — ⚔ Skirms into Archers
36 1,222 13:46 18:48 — ⛏ Fast Castle
28 946 15:28 — — ⛏ Fish Boom
23 769 13:03 17:35 — ⛏ Fast Castle
18 621 14:22 21:06 — ⚔ Drush FC
16 544 11:52 — — ⚔ Towers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
11,455 8,074 1,420 200 21,149 23,084
11,040 4,567 1,945 2,405 19,957 21,353
7,775 6,962 2,455 1,500 18,692 19,252
8,685 7,102 1,835 400 18,022 21,681
5,250 2,911 525 480 9,166 10,166
4,075 3,183 100 1,230 8,588 9,865
4,755 2,450 430 850 8,485 8,199
2,910 3,982 50 800 7,742 8,409
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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