AoeStats
← Masturbinho_69

Arabia

510067000Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 34m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Varangians · Italy
972
+14
🇮🇹 Saxons · Italy
939
+16
🇩🇪 Bulgarians · Germany
937
-15
🇩🇪 Sicilians · Germany
932
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,288 9:26 27:53 — ⚔ Scout Rush
31 1,077 9:45 23:20 — ⚔ Drush into Skirms
19 669 11:33 19:39 — ⛏ Fast Castle
17 597 10:49 28:32 — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,025 6,193 1,390 200 15,808 18,899
8,030 5,338 1,570 105 15,043 16,919
7,090 4,404 1,275 225 12,994 15,272
4,730 3,110 675 350 8,865 10,036
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.