AoeStats
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Arena

510078579Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 56m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇷 Danes · South Korea
1518
+9
🇪🇸 Persians · Spain
1426
+12
🇨🇳 Armenians · China
1424
+12
🇳🇴 Goths · Norway
1346
+15
🇨🇳 Varangians · China
1364
-13
🇨🇳 Japanese · China
1312
-11
🇨🇳 Varangians · China
1269
-9
Player eAPM Actions Feudal Castle Imperial Opening
111 6,210 10:28 14:14 27:39 ⛏ Fast Castle
47 2,612 11:32 15:30 30:45 ⛏ Fast Castle
44 2,457 11:39 15:44 30:22 ⛏ Fast Castle
37 2,051 9:19 13:32 28:46 ⛏ Fast Castle
32 1,775 11:07 15:33 28:26 ⛏ Fast Castle
29 1,612 10:55 14:43 28:45 ⛏ Fast Castle
27 1,520 11:14 15:30 45:36 ⛏ Fast Castle
22 1,238 11:37 15:08 42:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,815 33,680 31,860 4,200 109,555 115,494
41,625 23,375 21,175 2,930 89,105 111,073
41,410 12,200 20,955 7,450 82,015 84,966
33,145 22,770 18,805 6,800 81,520 90,797
22,920 35,648 11,170 2,150 71,888 80,625
30,300 23,910 11,805 940 66,955 68,533
29,860 17,945 15,405 3,550 66,760 76,458
19,450 16,965 13,135 1,500 51,050 55,918
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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