AoeStats
← Rey William

Arena

509726476Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 55m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bohemians · Türkiye
1177
+14
🇹🇷 Poles · Türkiye
1147
+15
🇹🇷 Vikings · Türkiye
1118
+16
🇹🇷 Romans · Türkiye
1105
+18
🇦🇷 Varangians · Argentina
1134
-16
🇦🇷 Saracens · Argentina
1131
-16
🇦🇷 Persians · Argentina
1128
-16
🇦🇷 Saxons · Argentina
1124
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 2,253 10:29 16:26 30:40 ⛏ Fast Castle
35 1,973 10:46 17:06 41:07 ⛏ Fast Castle
31 1,727 11:35 15:19 27:08 ⛏ Fast Castle
30 1,649 10:54 17:21 29:24 ⛏ Fast Castle
30 1,652 10:46 15:55 29:06 ⛏ Fast Castle
28 1,539 11:02 14:44 29:59 ⛏ Fast Castle
22 1,235 10:56 17:02 45:44 ⛏ Fast Castle
15 820 11:33 17:14 30:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,155 38,500 33,005 2,250 98,910 120,994
39,385 17,660 21,545 3,575 82,165 100,290
34,015 36,651 8,265 1,200 80,131 89,491
47,205 18,708 5,170 1,625 72,708 87,116
19,285 25,735 18,075 4,325 67,420 71,666
18,335 17,685 11,225 3,110 50,355 60,652
16,570 11,045 14,645 2,155 44,415 59,019
15,450 13,700 4,370 2,580 36,100 41,859
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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