AoeStats
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Oasis

509704989Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 6m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Danes · Argentina
1087
+14
🇦🇷 Saracens · Argentina
1082
+14
🇦🇷 Mongols · Argentina
1079
+14
🇩🇪 Celts · Germany
1046
-14
🇦🇷 Saxons · Argentina
1041
-15
🇩🇪 Turks · Germany
1030
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 210 — — —
32 201 — — —
30 190 — — —
28 173 — — —
21 131 — — —
19 120 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,050 226 50 0 1,326 1,215
800 150 0 0 950 1,372
750 125 0 0 875 923
650 75 50 0 775 1,156
550 150 50 0 750 993
300 125 0 0 425 762
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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