AoeStats
← Fries

Nomad

510350644Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 3m 17s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Italians · Hong Kong SAR China
1579
+15
🇭🇰 Varangians · Hong Kong SAR China
1558
+16
🇭🇰 Celts · Hong Kong SAR China
1547
+16
🇭🇰 Berbers · Hong Kong SAR China
1485
+18
🇹🇼 Persians · Taiwan
1599
-18
🇩🇪 Danes · Germany
1551
-16
🇵🇪 Spanish · Peru
1549
-16
🇫🇷 Vikings · France
1509
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 194 — — —
57 187 — — —
53 173 — — —
40 132 — — —
27 88 — — —
27 88 — — —
15 50 — — —
1 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
200 725 0 200 1,125 570
200 600 0 100 900 390
300 450 50 100 900 102
250 450 0 100 800 50
250 425 0 100 775 100
300 250 0 0 550 199
250 175 0 0 425 132
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.