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Arena

509377568Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 43m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1607
+15
1599
+15
1596
+16
1593
+16
🇹🇼 Danes · Taiwan
1628
-17
🇨🇳 Georgians · China
1621
-17
🇹🇼 Celts · Taiwan
1552
-14
🇰🇷 Berbers · South Korea
1550
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 1,819 10:55 14:50 33:50 ⛏ Fast Castle
36 1,588 10:15 13:57 28:47 ⛏ Fast Castle
36 1,573 10:24 14:04 31:41 ⛏ Fast Castle
32 1,416 10:23 14:51 — ⛏ Fast Castle
31 1,336 10:04 14:01 29:09 ⛏ Fast Castle
31 1,361 11:09 15:02 28:31 ⛏ Fast Castle
28 1,222 9:42 13:47 26:19 ⛏ Fast Castle
28 1,212 9:37 13:47 27:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,070 11,315 18,970 4,750 65,105 66,569
30,260 9,795 16,950 4,425 61,430 65,354
21,995 19,885 10,195 4,300 56,375 75,426
19,795 16,668 9,950 1,750 48,163 53,295
14,330 14,745 11,165 2,125 42,365 51,261
16,530 17,395 4,675 1,075 39,675 44,070
13,545 10,230 4,550 850 29,175 31,900
3,800 3,435 760 200 8,195 8,841
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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