AoeStats
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Black Forest

509554048Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 5m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Ethiopians · Australia
1110
+13
🇦🇺 Bohemians · Australia
1051
+15
🇫🇷 Saxons · France
1000
+17
🇹🇷 Turks · Türkiye
987
+19
🇿🇦 Mongols · South Africa
1059
-49
🇺🇸 Spanish · United States
1049
-16
🇹🇼 Spanish · Taiwan
1035
-16
🇳🇿 Varangians · New Zealand
1004
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 230 — — —
28 145 — — —
28 147 — — —
18 95 — — —
17 88 — — —
17 88 — — —
11 55 — — —
5 28 — — —

Resources

Player Food Wood Gold Stone Spent Collected
750 225 50 0 1,025 967
750 173 50 0 973 686
650 275 0 0 925 904
550 146 0 0 696 735
500 150 0 0 650 588
500 108 0 0 608 594
350 0 0 0 350 470
250 42 0 0 292 280
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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