AoeStats
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Nomad

510827110Analyzed
2v2 RM · 8h ago on Oct 2, 2026· 44m 12s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Italians · Slovakia
1347
+14
🇪🇸 Berbers · Spain
1343
+14
🇨🇦 Saxons · Canada
1324
-15
🇩🇪 Varangians · Germany
1273
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 2,232 12:21 20:14 40:53 ⛏ Fish Boom into Fire Galleys into Galleys FC
37 1,642 14:44 19:50 38:47 ⛏ Fish Boom FC
36 1,597 12:53 21:31 39:23 ⛏ Fish Boom into Galleys FC
32 1,428 14:08 23:02 — ⚔ Fish Boom FC into Towers

Resources

Player Food Wood Gold Stone Spent Collected
15,470 21,609 8,395 3,500 48,974 55,748
11,875 15,565 6,060 1,600 35,100 36,096
11,370 12,565 4,320 2,250 30,505 35,070
8,765 10,921 3,235 1,605 24,526 28,932
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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