AoeStats
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Pilgrims

510251116Analyzed
4v4 RM · 22h ago on Sep 30, 2026· 22m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
641
+8
🇦🇷 Franks · Argentina
618
+8
🇵🇪 Varangians · Peru
553
+11
🇨🇳 Celts · China
397
+16
🇺🇸 Wei · United States
462
-12
🇻🇪 Portuguese · Venezuela
429
-11
🇺🇸 Spanish · United States
421
-10
🇺🇸 Romans · United States
412
-10
Player eAPM Actions Feudal Castle Imperial Opening
23 539 9:20 — —
19 445 10:37 — — ⚔ M@A FC
14 311 18:05 — — ⚔ Fire Galley Rush
14 316 16:28 — — ⚔ M@A into Fish Boom
13 300 22:38 — — ⛏ Fish Boom
11 264 16:28 21:09 — ⚔ Fish Boom into Drush FC
10 241 21:02 — — ⛏ Fish Boom
2 50 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,175 4,337 645 335 8,492 9,378
2,625 4,745 50 400 7,820 8,022
2,450 3,125 590 100 6,265 6,830
3,085 1,895 370 100 5,450 7,018
2,200 2,650 0 100 4,950 7,688
1,000 2,007 0 200 3,207 3,941
700 1,925 185 345 3,155 3,368
0 60 0 0 60 15
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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