AoeStats
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Arena

509951558Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 16m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Poles · France
1132
+13
🇵🇱 Bulgarians · Poland
1109
+14
🇬🇧 Varangians · United Kingdom
1105
+15
🇪🇸 Danes · Spain
1059
+17
🇨🇱 Goths · Chile
1101
-15
🇺🇸 Berbers · United States
1095
-16
🇵🇪 Koreans · Peru
1050
-14
🇦🇷 Britons · Argentina
1046
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 715 10:06 14:21 — ⛏ Fast Castle
33 556 10:25 14:40 — ⛏ Fast Castle
30 506 11:08 15:06 — ⛏ Fast Castle
27 457 10:50 14:43 — ⛏ Fast Castle
26 445 9:39 14:27 — ⛏ Fast Castle
20 335 11:45 15:47 — ⛏ Fast Castle
17 289 10:02 14:47 — ⛏ Fast Castle
15 251 11:21 16:16 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,750 2,350 200 100 6,400 7,317
3,225 1,805 535 350 5,915 6,003
3,200 2,125 200 200 5,725 5,631
3,475 1,775 200 0 5,450 6,301
2,650 2,200 250 200 5,300 5,252
3,075 1,640 300 100 5,115 6,106
2,975 1,855 200 0 5,030 5,782
2,550 1,440 250 0 4,240 5,043
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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