AoeStats
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Arena

509755998Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 60m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Britons · Colombia
1169
+14
🇺🇸 Khmer · United States
1149
+15
🇺🇸 Persians · United States
1087
+17
🇺🇸 Varangians · United States
1170
-17
🇺🇸 Saxons · United States
1164
-17
🇺🇸 Saxons · United States
1034
-12
Player eAPM Actions Feudal Castle Imperial Opening
57 3,448 10:42 14:14 28:04 ⛏ Fast Castle
46 2,827 10:30 14:55 37:05 ⛏ Fast Castle
38 2,287 10:14 14:57 32:06 ⛏ Fast Castle
32 1,944 11:31 15:11 30:35 ⛏ Fast Castle
32 1,922 11:51 15:51 38:57 ⛏ Fast Castle
30 1,837 9:15 12:29 29:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,545 21,280 31,890 9,500 118,215 129,518
40,420 27,085 24,270 1,150 92,925 142,882
34,555 36,495 11,640 5,765 88,455 106,931
35,270 21,515 20,660 2,150 79,595 84,049
27,990 34,180 7,570 4,600 74,340 77,688
16,055 26,695 15,585 785 59,120 71,662
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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