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African Clearing

510700089Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 65m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Berbers · Mexico
1084
+12
🇨🇳 Vietnamese · China
942
+17
🇲🇽 Slavs · Mexico
930
+18
🇲🇽 Britons · Mexico
919
+51
🇲🇽 Huns · Mexico
986
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🇬🇧 Danes · United Kingdom
978
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🇬🇧 Dravidians · United Kingdom
975
-16
🇨🇦 Varangians · Canada
956
-16
Player eAPM Actions Feudal Castle Imperial Opening
54 3,504 16:17 23:07 48:30 ⛏ Fast Castle
38 2,465 13:21 29:51 48:28 ⚔ Scout Rush
36 2,375 14:17 21:47 55:16 ⛏ Fast Castle
32 2,055 15:37 27:33 53:17 ⚔ Archer Rush
29 1,886 12:51 27:27 50:43 ⚔ Archer Rush
19 1,224 14:05 27:06 55:02 ⚔ Scouts into Skirms
18 1,198 12:37 31:53 — ⚔ Towers into Scouts
18 1,151 15:45 20:50 40:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,665 15,953 22,120 2,650 72,388 91,645
35,050 10,784 19,980 3,000 68,814 71,915
31,955 18,894 9,415 3,850 64,114 67,248
22,260 11,398 7,515 3,100 44,273 47,791
13,960 12,875 6,290 2,250 35,375 50,562
8,805 12,535 11,530 1,500 34,370 37,600
13,625 11,775 4,170 1,015 30,585 33,207
12,165 11,880 2,055 1,070 27,170 26,653
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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