AoeStats
← [NICE_ASS] BigMasi

Pilgrims

509954974Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 83m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Aztecs · Italy
1176
+18
🇺🇸 Vietnamese · United States
1164
+19
🇪🇸 Italians · Spain
1156
+19
🇺🇸 Spanish · United States
1134
+20
🇨🇭 Danes · Switzerland
1357
-25
🇨🇭 Varangians · Switzerland
1205
-18
🇨🇭 Persians · Switzerland
1180
-17
🇨🇭 Mapuche · Switzerland
1141
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 4,445 11:14 17:26 36:49 ⛏ Fish Boom FC
49 4,087 10:21 15:46 37:51 ⛏ Fish Boom FC
45 3,802 13:56 18:34 55:36 ⛏ Fish Boom FC
35 2,935 12:12 16:07 33:31 ⛏ Fish Boom FC
32 2,683 11:55 16:46 39:25 ⛏ Fish Boom FC
29 2,412 11:33 20:42 66:40 ⛏ Fish Boom into Galleys FC
25 2,073 13:01 17:21 53:55 ⛏ Fish Boom FC
23 1,903 12:21 17:23 34:06 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
49,270 44,360 31,015 5,330 129,975 146,715
51,445 45,530 27,090 4,525 128,590 155,484
49,360 35,026 35,585 2,930 122,901 127,465
46,575 40,690 13,260 7,730 108,255 126,229
26,475 34,940 12,995 4,150 78,560 81,624
21,500 33,587 11,805 6,530 73,422 77,045
26,090 24,785 15,145 1,605 67,625 109,066
21,990 27,491 9,300 2,435 61,216 75,098
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.