AoeStats
← [NICE_ASS] BigMasi

Black Forest

509089399Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 50m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Saxons · Switzerland
1343
+14
🇨🇴 Varangians · Colombia
1313
+15
🇩🇪 Poles · Germany
1232
+18
🇬🇧 Romans · United Kingdom
1219
+18
🇭🇰 Khitans · Hong Kong SAR China
1332
-18
1284
-16
🇨🇳 Vietnamese · China
1273
-16
🇨🇭 Saracens · Switzerland
1252
-15
Player eAPM Actions Feudal Castle Imperial Opening
61 3,112 10:20 13:57 36:25 ⛏ Fast Castle
55 2,778 10:11 13:09 28:17 ⛏ Fast Castle
45 2,296 13:08 16:47 34:09 ⛏ Fast Castle
43 2,198 10:48 27:20 39:23 ⚔ Scout Rush
39 1,956 10:44 22:44 40:31 ⚔ M@A into Towers
29 1,475 10:23 24:22 29:04 ⚔ Archers into Fast Imp
24 1,195 11:53 15:44 33:08 ⛏ Fast Castle
21 1,085 12:27 19:35 32:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,695 22,300 38,920 1,030 107,945 111,613
32,320 26,990 26,165 2,250 87,725 102,394
25,435 30,270 3,485 1,995 61,185 64,729
21,035 28,170 10,765 850 60,820 84,975
22,785 19,985 11,905 3,010 57,685 68,877
24,475 11,480 7,465 3,600 47,020 52,332
9,250 13,535 10,765 385 33,935 37,671
13,520 13,619 4,325 2,240 33,704 39,051
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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