AoeStats
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Black Forest

508932232Analyzed
3v3 RM · 7d ago on Sep 24, 2026· 25m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Teutons · Sweden
1263
+17
🇸🇪 Malians · Sweden
1255
+17
🇸🇪 Cumans · Sweden
1237
+18
🇨🇭 Varangians · Switzerland
1323
-18
🇺🇸 Danes · United States
1277
-17
🇳🇱 Dravidians · Netherlands
1261
-17
Player eAPM Actions Feudal Castle Imperial Opening
48 1,220 13:36 17:49 — ⛏ Fish Boom FC
35 874 11:28 15:30 — ⛏ Fish Boom FC
32 808 12:13 16:14 — ⛏ Fast Castle
24 607 11:28 23:36 — ⛏ Fast Castle
21 543 11:26 17:02 — ⛏ Fish Boom FC
17 425 12:18 16:03 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,925 6,899 350 470 15,644 18,322
6,100 7,175 1,355 200 14,830 16,247
6,525 5,827 250 1,035 13,637 14,631
5,425 5,065 600 100 11,190 13,018
4,895 2,983 1,440 750 10,068 11,563
3,780 4,013 730 840 9,363 9,993
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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