AoeStats
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Arena

509975409Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 58m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Danes · Netherlands
1103
+12
🇵🇱 Saxons · Poland
1011
+15
🇵🇰 Hindustanis · Pakistan
910
+19
🇫🇷 Spanish · France
1041
-17
🇩🇿 Bohemians · Algeria
1003
-16
🇩🇿 Aztecs · Algeria
943
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 2,295 11:51 17:18 35:04 ⛏ Fast Castle
30 1,733 10:58 18:00 30:21 ⛏ Fast Castle
30 1,725 11:48 15:29 34:57 ⛏ Fast Castle
22 1,289 10:51 15:05 33:31 ⛏ Fast Castle
19 1,122 10:36 17:25 30:45 ⛏ Fast Castle
17 977 12:01 22:44 29:57 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,980 29,385 18,605 5,000 81,970 95,675
33,970 24,575 12,755 1,630 72,930 76,961
29,750 23,020 16,830 2,580 72,180 97,501
32,955 17,980 12,845 2,350 66,130 81,759
26,700 9,800 18,515 1,500 56,515 73,807
16,330 14,375 10,975 2,680 44,360 49,681
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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