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Socotra

505524900Analyzed
2v2 RM · 21d ago on Sep 9, 2026· 47m 54s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇭 Teutons · Thailand
893
+15
🇹🇭 Japanese · Thailand
885
+16
🇸🇪 Dravidians · Sweden
881
-16
🇸🇪 Japanese · Sweden
871
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 2,238 10:55 21:58 42:40 ⚔ M@A into Skirms
36 1,743 11:34 19:06 38:58 ⛏ Fast Castle
34 1,619 11:57 20:06 37:11 ⚔ FC into Archers
10 501 13:15 25:12 39:55

Resources

Player Food Wood Gold Stone Spent Collected
20,340 13,285 6,845 330 40,800 43,423
19,350 10,415 7,125 2,405 39,295 47,603
10,945 6,090 3,435 1,550 22,020 25,361
6,755 5,504 3,595 875 16,729 16,892
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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