AoeStats
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Arena

510644660Analyzed
4v4 RM · 12h ago on Oct 1, 2026· 40m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Koreans · Türkiye
916
+14
🇹🇷 Bulgarians · Türkiye
881
+16
🇩🇪 Danes · Germany
863
+17
🇷🇺 Varangians · Russia
816
+18
🇻🇪 Burgundians · Venezuela
908
-51
🇨🇳 Franks · China
892
-17
🇨🇦 Romans · Canada
853
-15
🇦🇷 Goths · Argentina
849
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,142 10:52 14:48 37:05 ⛏ Fast Castle
21 851 11:43 17:41 35:29 ⚔ FC into Archers
19 761 11:52 18:10 — ⛏ Fast Castle
15 600 9:57 15:04 39:15 ⛏ Fast Castle
13 532 13:02 24:21 — ⚔ Skirmisher Rush
1 50 — — —
1 30 — — —
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
11,750 10,665 7,495 200 30,110 32,593
11,990 8,510 3,385 4,300 28,185 31,841
11,050 10,005 5,310 1,750 28,115 30,606
9,730 5,310 3,900 750 19,690 25,239
4,815 4,065 550 1,475 10,905 10,418
200 50 0 0 250 322
150 0 0 0 150 519
0 50 0 0 50 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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