AoeStats
← Yahel

Nomad

510433857Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 57m 4s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malians · United States
1178
+17
🇺🇸 Danes · United States
1158
+18
🇺🇸 Vietnamese · United States
1095
+21
🇺🇸 Spanish · United States
1271
-21
🇧🇷 Varangians · Brazil
1180
-18
🇧🇬 Byzantines · Bulgaria
1162
-17
Player eAPM Actions Feudal Castle Imperial Opening
47 2,695 13:22 19:01 41:17 ⛏ Fish Boom FC
42 2,378 16:06 20:35 46:01 ⛏ Fish Boom FC
30 1,711 14:41 21:56 56:35 ⛏ Fish Boom into Fire Galleys FC
29 1,647 14:02 18:38 39:00 ⛏ Fish Boom FC
10 550 13:40 21:05 — ⛏ Fish Boom into Fire Galleys FC
9 542 13:46 23:18 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
34,550 19,883 17,985 5,425 77,843 80,720
26,315 12,508 14,720 1,800 55,343 63,275
12,210 22,145 6,035 1,600 41,990 44,496
20,610 8,716 6,310 2,580 38,216 40,686
4,050 4,785 560 400 9,795 10,502
2,825 3,655 570 1,000 8,050 8,205
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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