AoeStats
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Pilgrims

509923322Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 60m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Japanese · Italy
1253
+15
🇲🇽 Jurchens · Mexico
1229
+16
🇵🇱 Varangians · Poland
1218
+17
🇬🇧 Danes · United Kingdom
1205
+17
🇱🇮 Turks · Liechtenstein
1383
-21
🇭🇰 Spanish · Hong Kong SAR China
1346
-21
🇨🇭 Danes · Switzerland
1117
-12
🇨🇭 Portuguese · Switzerland
1104
-11
Player eAPM Actions Feudal Castle Imperial Opening
38 2,283 13:20 17:47 35:13 ⛏ Fish Boom FC
35 2,101 13:39 25:40 41:28 ⛏ Fish Boom into Fire Galleys
22 1,348 11:04 25:25 59:59 ⛏ Fish Boom into Fire Galleys into Galleys FC
22 1,350 11:37 15:31 32:56 ⛏ Fish Boom FC
22 1,352 13:03 17:11 28:19 ⛏ Fish Boom FC
16 984 10:34 18:16 32:19 ⛏ Fish Boom FC
14 822 12:13 17:43 44:15 ⚔ Fish Boom into Towers FC
9 546 12:30 18:29 42:00 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,245 33,650 20,915 4,500 84,310 97,015
40,405 21,380 15,065 3,850 80,700 95,596
14,725 32,400 18,705 2,850 68,680 74,614
19,470 17,742 12,670 4,510 54,392 72,655
12,730 28,925 8,755 2,160 52,570 63,296
11,530 17,879 7,520 3,570 40,499 42,396
9,070 11,580 2,430 2,450 25,530 29,410
7,050 9,998 4,100 2,485 23,633 29,375
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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