AoeStats
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Arena

508548298Analyzed
2v2 RM · 11d ago on Sep 23, 2026· 50m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Chinese · Chile
964
+15
🇨🇱 Spanish · Chile
964
+15
🇺🇸 Saxons · United States
939
-15
🇺🇸 Danes · United States
939
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,490 10:30 14:49 30:03 ⛏ Fast Castle
28 1,387 10:34 15:30 29:15 ⛏ Fast Castle
27 1,381 9:38 18:17 36:16 ⛏ Fast Castle
27 1,351 11:27 15:57 42:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,065 13,585 15,120 5,410 60,180 69,747
14,985 21,415 17,075 3,610 57,085 77,651
15,995 17,484 5,550 4,325 43,354 47,801
13,295 11,825 3,000 1,400 29,520 38,956
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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