AoeStats
← Beisser

Nomad

510348012Analyzed
2v2 RM · 8h ago on Sep 30, 2026· 47m 58s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Bulgarians · Denmark
1401
+15
🇩🇰 Danes · Denmark
1400
+15
🇨🇭 Berbers · Switzerland
1381
-17
🇨🇭 Varangians · Switzerland
1381
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 2,092 12:18 17:02 — ⛏ Fish Boom FC
33 1,564 13:35 18:54 39:28 ⛏ Fish Boom FC
32 1,528 13:47 17:35 38:31 ⛏ Fish Boom FC
30 1,459 14:38 18:31 35:56 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,375 24,824 10,290 2,150 53,639 56,729
19,210 19,631 9,040 4,500 52,381 54,603
12,950 11,090 7,015 3,055 34,110 37,197
8,475 6,864 2,615 1,185 19,139 19,569
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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