AoeStats
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Arena

510424125Analyzed
4v4 RM · 19h ago on Sep 30, 2026· 53m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Varangians · United Kingdom
1204
+14
🇨🇦 Cumans · Canada
1151
+17
🇨🇴 Vietnamese · Colombia
1141
+17
🇬🇧 Danes · United Kingdom
1099
+19
🇦🇷 Bohemians · Argentina
1355
-23
🇦🇷 Vietnamese · Argentina
1234
-20
🇺🇸 Danes · United States
1183
-18
🇦🇷 Teutons · Argentina
881
-6
Player eAPM Actions Feudal Castle Imperial Opening
42 2,240 10:09 15:23 33:58 ⛏ Fast Castle
39 2,096 9:28 14:09 30:16 ⚔ FC into Scouts
36 1,938 8:56 19:46 25:45 ⛏ Fast Castle
35 1,906 10:30 14:33 31:29 ⛏ Fast Castle
27 1,459 10:23 15:28 30:27 ⛏ Fast Castle
23 1,226 12:08 17:10 33:23 ⛏ Fast Castle
21 1,129 12:21 16:09 31:20 ⛏ Fast Castle
11 589 10:10 15:21 30:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,470 19,813 16,130 2,050 63,463 71,619
30,620 12,755 14,985 3,000 61,360 66,316
22,195 17,250 14,170 4,150 57,765 74,605
17,210 23,185 11,480 2,930 54,805 60,960
20,825 17,340 13,570 2,480 54,215 62,656
16,570 17,455 4,425 3,750 42,200 47,491
7,185 13,211 3,305 2,960 26,661 26,993
5,010 4,830 2,120 1,300 13,260 15,197
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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