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Fortress

509819888Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 57m 58s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
1040
+12
🇮🇳 Franks · India
1031
+13
🇹🇼 Bohemians · Taiwan
1029
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🇹🇼 Persians · Taiwan
930
+16
🇺🇸 Varangians · United States
989
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🇻🇳 Koreans · Vietnam
965
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🇨🇦 Danes · Canada
942
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🇺🇸 Khmer · United States
922
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 1,820 7:11 11:38 25:43 ⛏ Fast Castle
26 1,500 8:11 16:14 44:50 ⛏ Fast Castle
26 1,490 7:56 17:55 27:15 ⚔ FC into Scouts
25 1,456 9:24 16:52 31:35 ⛏ Fast Castle
24 1,382 9:27 14:27 40:06 ⛏ Fast Castle
24 1,374 7:48 11:23 24:12 ⛏ Fast Castle
21 1,221 8:30 13:01 29:34 ⛏ Fast Castle
20 1,175 8:00 13:45 35:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,415 32,170 14,405 3,435 94,425 96,431
32,300 21,740 24,830 2,760 81,630 90,423
34,980 20,050 22,145 1,625 78,800 103,474
23,845 26,210 18,145 5,000 73,200 88,913
18,955 30,170 21,425 1,530 72,080 104,137
14,960 32,665 10,960 2,270 60,855 71,949
28,985 16,420 14,235 565 60,205 73,381
17,350 5,865 5,035 1,205 29,455 36,657
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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